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Media — Resources for Educators

Featured Books in this Category / Main Booklist

Featured Books

Adventures In Raspberry Pi. Carrie Anne Philbin, $29.99

Even if kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. This book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.

  • Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi
  • Features 9 fun projects accompanied by lively and helpful videos
  • Raspberry Pi is an inexpensive, credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold

Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms, 3rd Edition. Will Richardson, $39.50

Technology impacts every facet of students' lives and plays a significant role in how students receive and process information. The third edition of Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms shows educators at all levels and disciplines how to tap into the potential of digital tools for creating relevant, interactive learning experiences in the classroom.

Explore the wide world of new, easy-to-use Web publishing and information-gathering tools!


Children and the Internet: Great Expectations, Challenging Realities. Sonia Livingstone, $29.95

This major new book by a leading researcher deliberately avoids a techno-celebratory approach and, instead, interprets children's everyday practices of internet use in relation to the complex and changing historical and cultural conditions of childhood in late modernity. Uniquely, Children and the Internet reveals the complex dynamic between online opportunities and online risks, exploring this in relation to much debated issues such as:

  • Digital in/exclusion
  • Learning and literacy
  • Peer networking and privacy
  • Civic participation
  • Risk and harm

Drawing on current theories of identity, development, education and participation, this book includes a refreshingly critical account of the challenging realities undermining the great expectations held out for the internet. It concludes with a forward-looking framework for policy and regulation designed to advance children's rights to expression, connection and play online as well as offline.

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The Classroom Teacher’s Technology Survival Guide, Grades K-12. Doug Johnson, $35.95

This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, THE CLASSROOM TEACHER'S TECHNOLOGY SURVIVAL GUIDE is replete with practical tips teachers can easily use to engage their students and make their classrooms places where both students and teachers will enjoy learning.

  • Covers the most up-to-date technologies and how they can best be used in the classroom
  • Includes advice on upgrading time-tested educational strategies using technology
  • Talks about managing "disruptive technologies" in the classroom
  • Includes a wealth of illustrative examples, helpful suggestions, and practical tips
  • Provides a commonsense approach to choosing and using educational technology to enhance learning

Connecting Wisely in the Digital Age: Social/Emotional Insights & Skills for Plugged-In Kids. Devorah Heitner & Karen Jacobson, $32.95 (GR 4-8)

Young people independently communicating with others their age is nothing new, but now that their communication is made more visible to adults though the digital world, what is the responsibility of schools, counselors, teachers, and parents in mentoring young people? These young people need "training wheels" in the social uses of technology. The exercises in this book offer that practice in dealing with everyday social issues and the way they translate into the digital realm. These lessons challenge students to think critically about how to relate with friends via texting and social media. The goal of this curriculum is to offer the students in your program ways to identify, analyze and solve common problems they will face in grades four through eight growing up with technology. This guide facilitates conversations and engagement. Unlike guides to general internet safety, this curriculum is focused on how young people shape their online communication with people they know and how their experiences affect them on a day to day basis. Includes CD.


Creating a Digital-Rich Classroom: Teaching & Learning in a Web 2.0 World. Meg Ormiston, $21.95

Instead of asking students to power down during class, power up your lesson plans with digital tools! Design and deliver lessons in which technology plays an integral role. Engage students in solving real-world problems while staying true to standards-aligned curricula. This book provides a research base and practical strategies for using web 2.0 tools to create engaging lessons that transform and enrich content.

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Creating Smart Board Lessons: Yes You Can! Marcia Jeans, $23.99

Easy step-by-step directions for using SMART notebook softward to develop powerful, interactive lessons that motivate all students.


Cyberbullying and Cyberthreats: Responding to the Challenge of Online Social Aggression, Threats, and Distress. Nancy Willard, $44.95

This valuable resource provides school counselors, administrators, and teachers with cutting-edge information on how to prevent and respond to cyberbullying and cyberthreats. It addresses real-life situations that often occur as students embrace the Internet and other digital technologies. The book provides detailed guidelines for managing in-school use of the Internet and personal digital devices, including cell phones. Appendices contain reproducible forms for assessment, planning, and intervention, as well as detailed student and parent guides.


Cyber-Bullying: Issues and Solutions for the School, the Classroom and the Home. Shaheen Shariff, $62.95

Cyber-bullying is expanding with the use of modern technology — home computers and personal mobile phones — and provides youth with ‘an arsenal of weapons for social cruelty’. Addressing the policy vacuum relating to the boundaries of on-line supervision through informed guidelines for school administrators, teachers, parents and policy-makers, this book will help all stakeholders navigate the emerging challenges relating to student freedom of expression, privacy, safety and discipline in cyber-space.

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Digital Decisions: Choosing the Right Technology Tools for Early Childhood Education. Fran Simon & Karen Nemeth, $41.95

DIGITAL DECISIONS provides everything you need to make your own technology plan based on your experiences and beliefs, the needs of the children, the context of your curriculum and the resources available to you.  This no-nonsense, jargon-free guide will help you evaluate the tools and opportunities technology has to offer and integrate them into your early childhood classroom so you can offer real-life, hands-on, interactive activities to children. 

DIGITAL DECISIONS is brimming with charts, resources, and an array of activities that maximize technology as an interactive learning tool. Each chapter provides supporting guidance to make technology most effective for those working with children who are dual language learners or may have special needs.


Engaging the Eye Generation: Visual Literacy Strategies for the K-5 Classroom. Johanna Riddle, $24.95

Literacy in the twenty-first century means more than reading and writing — are you ready to discover how to update your curriculum to include both digital and print-based media, imagery, online applications, and audio and video, as well as traditional texts?

This timely book suggests curriculum enhancements ranging from low-tech to high-tech, and explains how teachers, even those with limited technology skills, can effectively guide students to proficiency. Each chapter — filled with meaningful and motivating activities — thoughtfully explains how to elevate traditional learning and add new layers to students` reading comprehension, critical thinking, and communication skills.


E-Safety for the i-Generation: Combating the Misuse and Abuse of Technology in Schools. Nikki Grant, $31.95

How can you protect young people from the dangers of the internet, now that they are living increasingly hidden lives online? Cyber bullying, sexual harassment, cyber stalking — these are all risks that young people may face every day, and effective e-safety is more important than ever. This practical, hands-on resource will help you understand issues such as cyber bullying and sexual dangers online, what e-safety is, how to adopt a whole school approach to e-safety, how to involve parents and carers in e-safety, and responding to incidents. It also covers how to implement an e-safety policy, with a complete e-safety model to use. The book also includes activities with photocopiable handouts to teach young people about staying safe online.

This easy-to-use manual is essential for school staff and educators, and all those working in youth and community settings.

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50 Graphic Organizers for the Interactive Whiteboard, Grades 2-5. Jennifer Jacobson & Dottie Raymer, $28.99

Whiteboard-ready graphic organizers for reading, writing, math and more — to make learning engaging and interactive.


Getting Started: iPads 4 Special Needs. Sami Rahman, $27.50

The iPad can be a very powerful tool for the special needs user. This handbook addresses the everything you need to know — from which iPad to buy, to the multitude of accessories that may be necessary for the special needs user. This book will also guide you through goal setting, basic and advanced set up options, finding apps, maintenance and troubleshooting, and encouraging your user to interact with the iPad.


Getting Started with Coding: Get Creative with Code! Camille McCue, $9.99

Getting Started with Coding is here to help kids get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.

Steering clear of jargon and confusing terminology, Getting Started with Coding is written in clear, instructive language. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any young person with an interest in exploring the wonderful world of coding.

  • Introduces the basics of coding to create a drawing tool
  • Teaches how to create graphics and apply code to make them do things
  • Shows how to make things that respond to motion and collision commands
  • Introduces score-keeping and timing into coding

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i-SAFE Internet Safety Activities: Reproducible Projects for Teachers and Parents, Grades K-8. i-SAFE, $35.95

Most school-age children use the Internet every day. However, many possess naive attitudes about their online safety and can inadvertently engage in a range of high-risk behaviors. Developed by i-SAFE™, the leading nonprofit organization dedicated to Internet safety education, this important resource offers a series of fun lessons and teachers' guides to help students in grades K-8 learn how to stay safe online.

Filled with activities, this easy-to-use guide helps elementary and middle school students develop their Internet skills while keeping safe.


Imagination and Play in the Electronic Age. Dorothy G. Singer, Jerome L. Singer, $35.50

Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential, and concern, created by electronic media.

As Dorothy and Jerome Singer show, violent images in games and TV are as toxic as many observers have feared by stimulating destructive ideas and troubling aggression. But should all electronic media be banned from children's lives? Calmly and authoritatively, the Singers argue that in fact some screen time can enrich children's creativity and play, and can even promote school readiness. With guidance from parents and teachers, empathy, creativity, and imagination can expand and intensify in the electronic age.


Instructional Technology in Early Childhood: Teaching in the Digital Age. Howard Parette & Craig Blum, $42.95

Videos, apps, web-based games, SMART boards — how can you use instructional technology options like these to strengthen teaching and learning in your early childhood program? Discover the answers in this accessible, problem-solving guide for pre-K and kindergarten, your key to choosing and using instructional technology to improve outcomes and ensure that children with and without disabilities are actively engaged. This book gives you a clear, step-by-step "EXPECT IT-PLAN IT-TEACH IT" framework for integrating instructional technology into everyday classroom activities.

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It's Complicated: the Social Lives of Networked Teens. Danah Boyd, $29.50

What is new about how teenagers communicate through services such as Facebook, Twitter, and Instagram? Do social media affect the quality of teens’ lives? This eye-opening book uncovers some of the major myths regarding teens' use of social media, exploring tropes about identity, privacy, safety, danger, and bullying. Ultimately, author Danah Boyd argues that society fails young people when paternalism and protectionism hinder teenagers’ ability to become informed, thoughtful, and engaged citizens through their online interactions. Yet despite an environment of rampant fear-mongering, Boyd finds that teens often find ways to engage and to develop a sense of identity.

Boyd’s conclusions are essential reading not only for parents, teachers, and others who work with teens but also for anyone interested in the impact of emerging technologies on society, culture, and commerce in years to come. Offering insights gleaned from more than a decade of original fieldwork interviewing teenagers across the United States, Boyd concludes reassuringly that the kids are all right. At the same time, she acknowledges that coming to terms with life in a networked era is not easy or obvious. In a technologically mediated world, life is bound to be complicated.


Literacy Smarts. Jennifer Harper & Brenda Stein Dzaldov, $24.95

Simple classroom strategies for using interactive whiteboards to engage students.


Making YouTube Videos: Star in Your Own Video! Nick Willoughby, $9.99

The fast and easy way for kids to shoot, edit, and share videos on YouTube. Whether looking to go viral or simply wanting to make videos for their friends, Making YouTube Videos is the place to start. Written by a filmmaking expert who runs camps for wanna-be filmmakers as young as seven, this fun and friendly guide takes you step by step through the process: from idea creation to production to sharing on YouTube.

Filled with eye-popping graphics that make the information come to life, Making YouTube Videos takes the intimidation out of working with video technology and offers your child a friendly, trusted source for expressing their creativity.

  • Introduces ideas on framing, lighting, and sound
  • Shows kids how to load a video, add transitions, and add effects
  • Provides easy-to-follow instruction on uploading a video to YouTube and setting who can see or not see their video
  • Explains how to grab free software and make simple edits, like cutting out scenes, adding to a timeline, and implementing transitions

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Managing the Digital Classroom. Adam Hyman, $23.99

Dozens of awesome teacher-tested ideas that help you manage and make the most of every digital tool in your classroom.


Modding Minecraft: Build Your Own Minecraft Mods! Sarah Guthals, Stephen Foster & Lindsey Handley, $9.99

There’s no doubt about it: Minecraft has taken the world by storm. Modding allows Minecraft players to modify the game through code — giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life!

Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand.

  • Kids can complete the projects on their own or alongside an adult
  • Introduces getting started with a single-player, single-level game
  • Moves readers on to multi-level game playing
  • Finishes with a multi-level, multi-player game based on the classic “capture the flag” game

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Navigating the Cyberworld with Your Child: a Guide for Parents, Teachers and Counsellors. Edited by Ong Say How & Tan Yi Ren, $21.99

There is no escaping it: broadband Internet access has forever changed the ways children

and teenagers learn, play and live. Yet addictive Internet use is a relatively new phenomenon of which many people are unaware, and for which treatment is often not sought. Left ignored, excessive Internet use may lead to deteriorating relationships or interfere with normal functioning in life.

Navigating the Cyberworld With Your Child highlights the different types of Internet-related addictions that a child or teenager may face — such as pornography, social networking and texting, gaming and online shopping — and discusses prevention and treatment approaches. It also explores legal problems that arise from cybercrimes, and offers intervention strategies, services and programmes available for both victim and perpetrator. Finally, it takes a look at future technology and potential research areas.


PowerPoint for Teachers: Dynamic Presentations and Interactive Classroom Projects (Grades K-12). Ellen Finkelstein & Pavel Samsonov, $27.95

PowerPoint for Teachers is written for teachers who want to use PowerPoint in the classroom to enhance presentations, teach students how to use the application, and create interactive educational projects.

No matter what your level of expertise, PowerPoint for Teachers gives the step-by-step information needed to introduce PowerPoint into the classroom and offers a great selection of creative projects for students. In addition, this handy resource includes sample customizable presentations and interactive games and activities that are available for free from the companion website.


Reading & Writing Lessons for the Smart Board, Grades 4-6. Scholastic, $25.99

Motivating, interactive lessons that teach key reading and writing skills, with ready-to-use interactive whiteboard activities on CD-ROM. Also available:

Reading & Writing Lessons for the Smart Board, Grades K-1. Scholastic, $25.99

Reading & Writing Lessons for the Smart Board, Grades 2-3. Scholastic, $25.99

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Ruby for Kids for Dummies. Christopher Haupt, $29.99

Ruby For Kids gears you up to expand your technology skills and learn this popular programming language. Written in a way that's easy to follow — and keeping the super tech-heavy stuff to a minimum — it quickly and easily shows you how to use Ruby to create web and mobile applications with no experience required.

Ruby is considered one of the best and simplest languages to start with when you're learning coding. This fun and friendly guide makes it even easier. Broken down into simple projects designed to appeal to younger programmers, Ruby For Kids gets you up and running with core coding concepts in no time. Before you know it, you'll be tackling hands-on projects, enjoying the support of a vibrant community, and feeling a sense of accomplishment as you complete projects.

  • Navigate the basics of coding with the Ruby language
  • Use Ruby to create your own applications and games
  • Offers tips for parents and teachers helping kids learn Ruby

So what are you waiting for? Ruby For Kids has everything you need to get in on one of the most popular topics around!


Start Making! A Guide to Engaging Young People in Maker Activities. Danielle Martin & Alisha Panjwani, $26.95

Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations.

Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts — science, technology, engineering, art, and math — while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits.

Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations.

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Tap, Click, Read: Growing Readers in a World of Screens. Lisa Guernsey & Michael Levine, $29.95

With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes — if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. Tap, Click, Read gives educators and parents the tools and information they need to help children grow into strong, passionate readers who are skilled at using media and technology of all kinds — print, digital, and everything in between.

Tap, Click, Read includes an analysis of the exploding app marketplace and provides useful information on new review sites and valuable curation tools. It shows what to avoid and what to demand in today's apps and e-books — as well as what to seek in community preschools, elementary schools and libraries. Peppered with the latest research from fields as diverse as neuroscience and behavioral economics and richly documented examples of best practices from schools and early childhood programs around the country, Tap, Click, Read will show you how to discover new tools that open up avenues for creativity, critical thinking, and knowledge-building that today's children need. The book's accompanying website, keeps you updated on new research and provides vital resources to help parents, schools and community organizations.


Teach Your Kids to Code: a Parent-Friendly Guide to Python Programming. Bryson Payne, $40.50

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM.

Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to:

  • Explore geometry by drawing colorful shapes with Turtle graphics
  • Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls
  • Create fun, playable games like War, Yahtzee, and Pong
  • Add interactivity, animation, and sound to their apps

Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids — you can all learn something!

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Teaching by Design: Using Your Computer to Create Materials for Students with Learning Differences. Kimberly Voss, $45.95

Teaching by Design shows readers how to use the computer to design meaningful educational materials for children and adults with special needs. A synthesis of computer graphics, education, and crafting, this book represents the author’s considerable expertise in customizing educational materials for her daughter with multiple disabilities as well as teaching other parents and teachers to create them too. Full of instructions for designing and adapting materials and strategies for using them, including a time-saving CD-ROM of templates, Teaching by Design is useful to parents and teachers of students of all ages with a wide range of disabilities. Design and customize lotto boards, interactive spelling cards, game pieces, playing cards, matching games, menus, fill-in-the-blank decals, handwriting transparencies, and more, to teach visual perception, math, language, communication, reading, handwriting, and self-help skills.


Teaching Generation Text: Using Cell Phones to Enhance Learning, Grades 5 – 12. Lisa Nielsen & Willyn Webb, $27.95

TEACHING GENERATION TEXT shows how teachers can turn cell phones into an educational opportunity instead of an annoying distraction. With a host of innovative ideas, activities, lessons, and strategies, Nielsen and Webb offer a unique way to use students' preferred method of communication in the classroom. Cell phones can remind students to study, serve as a way to take notes, provide instant, on-demand answers and research, be a great vehicle for home-school connection, and record and capture oral reports or responses to polls and quizzes, all of which can be used to enhance lesson plans and increase motivation.

Filled with research-based ideas and strategies for using a cell phone to enhance learning, this innovative new book is filled with new ideas for engaging learners in fun, free, and easy ways using nothing more than a basic, text-enabled cell phone.


Teaching in the Digital Age: Smart Tools for Age 3 to Grade 3. Brian Puerling, $49.95

Technology is rapidly changing the ways we live our lives and interact with the world. It's also changing how you teach. Technology can enhance your classroom's complete curriculum and assessment and help you create and capture meaningful experiences, support inquiry, and expand your classroom's walls. TEACHING IN THE DIGITAL AGE is a comprehensive framework that will help you select and use a variety of technology and interactive media tools in your classroom—including digital cameras, audio recorders, webcams, publication and presentation tools, and multi-touch mobile devices. 

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Teaching with Wikis, Blogs, Podcasts & More. Kathleen Fitzgibbon, $13.99 Grades 3 and Up

Dozens of easy ideas for using technology to get kids excited about learning.


They Snooze You Lose: the Educator’s Guide to Successful Presentations. Lynell Burmark, $39.95

In today's increasingly visual world, the art of giving presentations is a much-needed talent. They Snooze, You Lose provides a comprehensive guide made especially for teachers and administrators who want to become presentation "stars" in their classrooms, at board meetings, or any time they are in front of an audience. New and seasoned educators alike will benefit.

Contains a bonus DVD with premade slides, a study guide, and reproducible images.


Using Social Media Effectively in the Classroom: Blogs, Wikis, Twitter, and More. Edited by Kay Kyeong-Ju Seo, $42.95

The rapid expansion of blogs, Twitter, wikis, and virtual worlds has dramatically transformed the landscape of education. Through highly accessible networks, these new media can integrate students into a learning community by enabling them to create, customize, and share content online. 

Moving beyond basic explanations of technologies and how to use them, this book provides research-based, jargon-free, practical examples of what works, what doesn’t, and why. Organized according to the systematic process of instructional design, contributors describe innovative strategies for incorporating social media into educational settings as well as significant issues to be taken into consideration at each phase of planning, designing, teaching, and evaluation.

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When Writing with Technology Matters. Carol Bedard & Charles Fuhrken, $25.95 (Grades 1-8)

Discover theory that supports the need for technology in classrooms, and strategies on how to integrate that technology into the curriculum. This timely book addresses 21st century themes — critical thinking, collaboration, engagement, and empowerment — and targets current educational foci — genre knowledge, research, the importance of process, and the need to make learning relevant. The book shows teachers how to create a classroom environment that allows students to become invested in writing, and provides detailed descriptions of writing projects that teachers can use as a guide when planning their own technology-based writing projects. It demonstrates how to use technology to change and improve the writing process, empowering students to become better, more nuanced writers who are well prepared for the challenges of a digital world.


The World is Open: How Web Technology is Revolutionizing Education. Curtis Bonk, $27.95

Web-based technology has opened up education around the world to the point where anyone can learn anything from anyone else at any time. To help educators and others understand what's possible, Curt Bonk employs his groundbreaking "WE-ALL-LEARN" model to outline ten key technology and learning trends, demonstrating how technology has transformed educational opportunities for learners of every age in every corner of the globe. The book is filled with inspiring stories of ordinary learners as well as interviews with technology and education leaders that reveal the power of this new way of learning.

Captures the global nature of open education from those who are creating and using new learning technologies


Writing Lessons for the Interactive Whiteboard, Grades 2-4. Lola Schaefer, $22.99

20 whiteboard-ready writing samples and mini-lessons that show you how to teach the elements of strong writing. Includes a CD-ROM with 20 ready-to-use writing samples.


YouCue Feelings: Using Online Videos for Social Learning. Anna Vagintt, $31.95

YouCue Feelings: Using Online Videos for Social Learning includes summaries and links to fabulous YouTube videos that will keep your students asking for more. There are also lots of structured activities to keep your discussions lively and fun. YouCue Feelings teaches emotional vocabulary, improves student ability to track changes in feelings, and builds comfort level to reflect on one’s own emotional experiences. So give YouTube a try — there’s lots of rich material there! Specifically written for therapists, teachers and parents of grade K-8 students.

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Complete Booklist

Adventures In Raspberry Pi. Carrie Anne Philbin, $29.99

Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms, 3rd Edition. Will Richardson, $39.50

Bringing the Internet to School: Lessons from an Urban District. Janet Ward Schofield & Ann Locke Davidson, $40.50

Children and the Internet: Great Expectations, Challenging Realities. Sonia Livingstone, $31.95

The Classroom Teacher’s Technology Survival Guide, Grades K-12. Doug Johnson, $35.95

Computer Activities for the Cooperative Classroom. Linda Schwartz & Kathlene Willing, $18.95

Computer Activities through the Year. Susan Gimotty, $26.50

Connecting Wisely in the Digital Age: Social/Emotional Insights & Skills for Plugged-In Kids. Devorah Heitner & Karen Jacobson, $32.95 (GR 4-8)

Creating a Digital-Rich Classroom: Teaching & Learning in a Web 2.0 World. Meg Ormiston, $21.95

Creating Smart Board Lessons: Yes You Can! Marcia Jeans, $23.99

Cyberbullying and Cyberthreats: Responding to the Challenge of Online Social Aggression, Threats, and Distress. Nancy Willard, $44.95

Cyber-Bullying: Issues and Solutions for the School, the Classroom and the Home. Shaheen Shariff, $62.95

Digital Decisions: Choosing the Right Technology Tools for Early Childhood Education. Fran Simon & Karen Nemeth, $41.95

Engaging the Eye Generation: Visual Literacy Strategies for the K-5 Classroom. Johanna Riddle, $24.95

E-Safety for the i-Generation: Combating the Misuse and Abuse of Technology in Schools. Nikki Grant, $31.95

50 Graphic Organizers for the Interactive Whiteboard, Grades 2-5. Jennifer Jacobson & Dottie Raymer, $28.99

Getting Started: iPads 4 Special Needs. Sami Rahman, $27.50

Getting Started with Coding: Get Creative with Code! Camille McCue, $9.99

Hands-On Computer Activities for Teaching Math. Beverley Burnley, $32.99

i-SAFE Internet Safety Activities: Reproducible Projects for Teachers and Parents, Grades K-8. i-SAFE, $35.95

Imagination and Play in the Electronic Age. Dorothy G. Singer, Jerome L. Singer, $35.50

Instructional Technology in Early Childhood: Teaching in the Digital Age. Howard Parette & Craig Blum, $42.95

It's Complicated: the Social Lives of Networked Teens. Danah Boyd, $29.50

Literacy Smarts. Jennifer Harper & Brenda Stein Dzaldov, $24.95

Making YouTube Videos: Star in Your Own Video! Nick Willoughby, $9.99

Managing the Digital Classroom. Adam Hyman, $23.99

Modding Minecraft: Build Your Own Minecraft Mods! Sarah Guthals, Stephen Foster & Lindsey Handley, $9.99

Navigating the Cyberworld with Your Child: a Guide for Parents, Teachers and Counsellors. Edited by Ong Say How & Tan Yi Ren, $21.99

PowerPoint for Teachers: Dynamic Presentations and Interactive Classroom Projects (Grades K-12). Ellen Finkelstein & Pavel Samsonov, $24.99

Reading & Writing Lessons for the Smart Board, Grades 4-6. Scholastic, $25.99

Reading & Writing Lessons for the Smart Board, Grades K-1. Scholastic, $25.99

Reading & Writing Lessons for the Smart Board, Grades 2-3. Scholastic, $25.99

Start Making! A Guide to Engaging Young People in Maker Activities. Danielle Martin & Alisha Panjwani, $26.95

Ruby for Kids for Dummies. Christopher Haupt, $29.99

Tap, Click, Read: Growing Readers in a World of Screens. Lisa Guernsey & Michael Levine, $29.95

Teach Your Kids to Code: a Parent-Friendly Guide to Python Programming. Bryson Payne, $40.50

Teaching by Design: Using Your Computer to Create Materials for Students with Learning Differences. Kimberly Voss, $45.95

Teaching in the Digital Age: Smart Tools for Age 3 to Grade 3. Brian Puerling, $49.95

Teaching with Wikis, Blogs, Podcasts & More. Kathleen Fitzgibbon, $13.99 Grades 3 and Up

They Snooze You Lose: the Educator's Guide to Successful Presentations. Lynell Burmark, $39.95

Using Social Media Effectively in the Classroom: Blogs, Wikis, Twitter, and More. Edited by Kay Kyeong-Ju Seo, $42.95

When Writing with Technology Matters. Carol Bedard & Charles Fuhrken, $25.95 (Grades 1-8)

The World is Open: How Web Technology is Revolutionizing Education. Curtis Bonk, $27.95

Writing Lessons for the Interactive Whiteboard, Grades 2-4. Lola Schaefer, $22.99

YouCue Feelings: Using Online Videos for Social Learning. Anna Vagintt, $31.95

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